Don't Get Blinded - SpecialZ
Don’t get blinded was shot in VP using real-time Unreal backgrounds created by Artbox for Zeeman’s latest line of eye wear. A fine example of how in-camera backgrounds, emitting light on the talent and physical set in front, leverages the benefits over ‘traditional’ VFX (chroma key) techniques.
Many thanks to the great crew and others involved for an otherworldly collaboration with a mesmerising result!
For more info: https://artbox.nl/projects/zeeman